24 cards and 3 sets
Boons
The draft deals these between waves. Most stack; the pacts are the ones that hand you a real upgrade and take a real thing away, priced so taking one is a plan rather than a reflex.
The cards
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BIG WIND UP
+18% RANGEThrows fly further
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QUICK HANDS
-12% COOLDOWNThrow sooner after a throw
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DEEP POCKETS
+4 MAX SNOWA bigger pack to fill
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SNOW BOOTS
-22% DASH WAITDash comes back sooner
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WOOL VEST
+1 MAX HEARTOne more hit in you
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BIG SHOVEL
+35% DIGThe ground gives it up faster
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PUFFY COAT
+35% I-FRAMESLonger mercy after a hit
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SLED LEGS
+8% SPEEDWalk away from more
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ICE EDGE
+1 PIERCEQuick throws punch through
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SNOW MASON
-1 SNOW A WALLWalls come cheap
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SNOW FORT
+2 WALLSMore wall standing at once
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ICE BRICKS
BUILD IN ICEWalls go up already frozen
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FROST SPIKES
+3 DMG A SECWalls bite what leans on them
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SHATTER
+3 SHARDSWhat you drop bursts into shards
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FROSTBITE
CHILL ON HITYour throws ice what they hit
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PACKED POWDER
+.8 DMG ON FULLDeep snow packs a harder ball
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RIME COAT
+1 MAX HEARTIce crusts over your coat
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HARD PACK
+10% DAMAGEEvery throw lands heavier
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DRIVEN SLEET
+1 PIERCEQuick throws drive through one more
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DEEP DRIFT
+2 MAX SNOWA deeper pack to fill
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COLD QUARRY
+25% DIGThe ground gives it up quicker
The pacts
Every one of them is a real upgrade and a real loss.
STONEMASON
Walls go up in ice and stand twice as long.
Completing it takes 4 levels across these 4 cards.
DEEP WINTER
Every throw chills, every kill shatters.
Completing it takes 3 levels across these 3 cards.
SNOWPLOUGH
Your dash flattens what it runs through.
Completing it takes 3 levels across these 3 cards.